Bronco Tag
- All but two players pair up and scatter around the playing field, at least 40 square.
- Each pair becomes a bronco, with one player in front (the head), and the second in the back (the tail) with arms around the partner's waist.
- The other two players become the runner and the chaser.
- The chaser gives the runner a head start and then pursues him or her.
- If a tag is made, the two exchange roles.
- At any time, the runner may join a bronco by clasping the waist of the bronco's tail.
- The tail thus becomes the new head, and the old head is displaced and becomes the new runner.
- Broncos may buck and dodge to prevent the runner from joining them, but they may not push a runner away.
Barrel Racing
- Set up three coffee cans in a triangle for each rider.
- Students will pretend to ride horses around the cans in a cloverleaf pattern. Students may trot (hop), canter (skip) or gallop (run).
- The rider must ride around at least three cans without turning one over.
- Use a timer, and have someone record the times. The rider who finishes fastest wins.