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Oklahoma Agriculture in the Classroom

Games



Bronco Tag

  1. All but two players pair up and scatter around the playing field, at least 40 square.
  2. Each pair becomes a bronco, with one player in front (the head), and the second in the back (the tail) with arms around the partner's waist.
  3. The other two players become the runner and the chaser.
  4. The chaser gives the runner a head start and then pursues him or her.
  5. If a tag is made, the two exchange roles.
  6. At any time, the runner may join a bronco by clasping the waist of the bronco's tail.
  7. The tail thus becomes the new head, and the old head is displaced and becomes the new runner.
  8. Broncos may buck and dodge to prevent the runner from joining them, but they may not push a runner away.

Barrel Racing

  1. Set up three coffee cans in a triangle for each rider.
  2. Students will pretend to ride horses around the cans in a cloverleaf pattern. Students may trot (hop), canter (skip) or gallop (run).
  3. The rider must ride around at least three cans without turning one over.
  4. Use a timer, and have someone record the times. The rider who finishes fastest wins.